The first movies with actual audio were similar to plays. The cameras did not change position very often and the actors would rarely move to other rooms. The movies were essentially recordings of plays being acted on a stage.
I feel that there is a parallel between the jump from plays to movies, and the jump from movies to video games. Most video games today are telling a linear and obvious story (usually getting heavy influence from past movies) through a series of cut scenes that take away control from the player. In effect, you get the feeling that you are playing through a series of unconnected "areas" or "levels", and forced to allow the story to unfold without your control.
I really feel that we are only scratching the surface of what is possible with video games, and that some of the greatest, most emotional stories ever told could be from this medium. What the industry needs right now is a demand for professional writers who specialize in the proper pacing of video games in order to tell a story through in-game events, similar to what Half-Life 2 is doing.

From this point on everything we did in half-life was for her, even though we were playing as a silent character named Gordon Freeman, Alyx Vance replaced my goals with her goals. Her problems were my problems and her emotions were now my emotions… and it worked out extremely well!
I had shivers from the sheer emotion of this scene at the end of Half-Life 2: Episode 2:

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