Thursday, January 15, 2009

Mirror's Edge, Super Street Figher 2 Turbo HD Remix, Metal Slug 3

Before heading off to work today (I work at a Superstore Deli) I saw that Mirror's Edge was released on Steam. I found the game sitting on my Hard-Drive when i returned home and quickly jumped into it tonight. It is now 4am and i figure i should write my first impression.

Right away I settled upon a gamepad/trackball hybrid for controlling Faith; the gamepad in my left hand for analog movement and the trackball in the other hand for precise aim. I turned off runner vision and the reticle in the center of the screen (the reticle is still on for the weapons however) because these are the kind of things I don't find necessary for this game. Also, you know, immersion. The game is strictly played with my nice headphones.

The game itself is stable. The PhysX stuff works surprisingly well, it doesn't seem to tax my computer nearly has much has i was expecting. The physical objects themselves are deliberately placed so that you notice them. In a subway, for example, there were a series of banners placed on both sides of the track, every time a train passed by (once every 15 seconds or so) the "wind" from the train would ruffle the banners separately. Another example was a sheet of clear plastic that was hanging from the roof, clearly placed so you would be forced to jump into it, thereby seeing the impressive reaction has it brushes over your head. There is of course the higher quality textures, higher resolution shadows, and anti-aliasing that ultimately makes this version the superior one, assuming you don't mind the missing achievements.

It's a real shame the game didn't sell well on consoles, hopefully people give the PC version a chance, it deserves some kind of recognition for effort. The PC version is a pleasant surprise after the spotty port of Dead Space anyways. It's highly unlikely i will ever get my hands on a sequel, i should finish the game before i even think about that, but regardless it's nice to know that at least in some form we will see this type of physicality in future titles.

I said to a friend recently that Fallout 3 is the exact direction i want video games to be headed in. I can easily say the same for Mirror's Edge. There was this one moment in the game, i was simply running through a office building while being chased, it was a moment that will stay in my mind for a very long time.

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I finally broke down and purchased the HD remake of Street Fighter 2. It's mostly just going to go to waste, i can only competently play has Ryu and i generally get my ass kicked online. I think i'll stick to Soul Calibur 4 mainly because i really like the character creation. From the sounds of it Street Fighter 4 doesn't have any kind of character creation, however, I'll probably still buy it out of obligation.

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Also i bought Metal Slug 3 in a drunken haze while a friend was over so we could both play something new. No complaints.

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